Logic Machines
- Features -
- 85 puzzles of varying difficulty
- Over 30 different objects used for solving riddles
- Two modes of game play – Adventure and Challenge
- Realistically reproduced Laws of Physics
Totally addictive gravity and physics based puzzles and challenges! Turn the crank, rotate the gears, adjust the pulley, and connect the rubber bands! Use your keen sense of logic and the laws of physics to build amazing machines that will help you to solve mind bending puzzles! Avoid mysterious objects and hidden traps as you try to make your way through each mind-bending level.
List Price: $ 14.99
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- Contents: 48 cards and rules of play (English, French and Spanish)
- Players: 2 to 5
- Age: 6 and up










Rube Goldberg Would Be Proud!,
This is an additive game of logic, gravity, physics and creativity. Rube Goldberg was famous for ‘depicting complex devices that perform simple tasks in indirect, convoluted ways.’
The object of each level is to use the items that are already present on the screen and add the objects from a kind of pasteboard section to create a machine that completes a specified task.
In other words, you are given an requirement at the beginning of a level and you have to build a machine that makes that requirement happen. It might be to move a marble to a basket or to pop a series of balloons. The fun is that some objects are fixed in place and cannot be moved. You have to work with those objects or obstacles while adding the extras you get with each level. There is no guide as to where your extras belong, you have to think it out and try different placements. When you think you have a working machine, you hit the play button and watch as all the parts do their thing. If it works, great, if not, it’s back to the drawing board.
Objects include everything from walls, gears, conveyor belts, balloons, scissors, weights, rope, catapults, etc. The farther you get in the game, the more complex the objects become and the more detailed the set-up of each machine can get.
Each level is timed but once you run out of time, there is no penalty. The more time you have left over, the higher your score. I found that once I took the time to complete a level, I would go right back and redo it as quickly as possible to get a “perfect” score.
There are additional challenges unlocked as you gain more perfects and complete more sections of levels.
It is fun and making the machines work is really neat. It definitely takes logical thinking and pre-planning but the nice thing is that if you start your machine and it doesn’t work, you don’t have to reset everything. It all stays where you left it. Many of the puzzles require very fine adjustments of boards or walls to get the correct trajectory of a ball or marble.
I had previously played Gravity and found it fun but cumbersome because the pieces were so delicate in their placement and the pull of gravity was constant. In Logic Machines, you can take your time placing an object and it doesn’t fall down or move until you hit the play button. Many items defy gravity and stay where you leave them. Where as in Gravity, you had to balance all objects exactly as gravity would interact with them.
I have really enjoyed playing this so far and find that the advancement of difficulty is at a good pace. A great game for the inventor in all of us!
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UPDATE: I reduced my rating from 5 to 4 stars for two reasons. After playing the game through to the end, I was disappointed that there weren’t more levels. It seemed to go too quickly. Some of the puzzles took less than 30 seconds and others took a couple of minutes. So overall, with 75 Adventure Puzzles, you are at the end fairly fast. The other problem is that you cannot save multiple player scores. So it’s one person’s game unless you clear the scores and start over. Still a great game if you know the limitations.
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|Fun but needed more levels,
On each of the 75 main levels, most of the chain-reaction machine is already in place and you have to add 2-6 more items(catapults, rope, platforms, balloons, gears, conveyors, slingshots etc) to meet that level’s objective. Typical objectives include: have the ball end up in a particular basket(by far the most common objective), pop these balloons, knock over the standing block etc.
As you complete the main levels, you unlock 16 Challenge Levels. These consist of variously-arranged little icons that you have to have hit with the ball after dropping it from a single location that you choose. To do this, you place three different types of platforms that the ball will bounce off of normally, with greater momentum, or with teleportation.
Pros:
The challenge levels can have many different ways of solving them.
Items are easy to add and adjust where you want them.
Lets you zoom in or out on the section you are working on.
Keeps your high score for each level.
Cons:
Experienced players may likely not take much more than half a minute to a few minutes for most of the main levels which makes this a relatively short game to complete.
No editor to make your own levels.
No preview of the level to be played when you first click on its dot on the main map.
Some of the items such as rope and power cords, can often really only go in one place.
Comments: While I don’t feel the level designers reached near the full potential they could have, I still found the game to be fun as I did enjoy watching the machines work in the main levels and playing around with the challenge levels. I only would have preferred it, if they had offered at least twice as many of each type of level and made the main levels with less items already placed i.e. with more items for you to figure out where to place.
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|Just as good as …,
Thumbs up for this game.
Two of my favorite DS games are Gravity and Crazy Machines. Build it, press play, and watch what happens. The physics in Logic Machines are good …. similar to Crazy Machines, not quite as perfect as Gravity, but far far better than the wreck of a game that Mechanic Master is.
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